1) Buzz Saw:
Contestants run across a beam avoiding the teeth of a massive spinning buzzsaw. As they pass, a panel will flip out of the wall next to the beam and smack the contestants in the face. There is then a second identical section to cross.

2) Big Balls:
This is a sloped row of four giant inflatable rubber balls, to be cleared by jumping from one to another across the top. If the contestants hesitate, and are too slow in jumping onto the first ball, the Motivator (a hinged section of the floor) will spring up and push them off the platform.
Balanced on the fourth ball is a snowman. If a contestant manages to tag him they win $500.

3) Snowfall:
Contestants launch themselves down a tall slide and, if their timing is right, between the arms of a giant rotating snowflake at the bottom to reach a platform on the other side.

4) Penguin Party:
Here contestants have to climb over a penguin hurdle, which will bounce up and down underneath them, go through a pool of penguin egg goo, and then pull themselves over another mechanical hurdle that flips backwards and forwards. Finally they need to jump off onto the finish platform, but as they do a panel will flip out of the wall and whack them from behind. There is a second finishing spot at the side of the pool that contestants must swim to if they fall off at any time.

End of round



















Pain in the Ice:
The twelve contestants all take on this course at once, racing each other over four obstacles to the finish. The first six contestants to reach the finishing spot move onto Round Three.
If a contestant falls into the water at any time they must start the obstacle they just failed at again.

1) Ice Hole:
The contestants begin sitting around a hole in a high platform, from which they must drop through and grab onto the Fishing Pole - a double-ended Sweeper that is rotating around below. They need to ride the Pole around to reach the next platform.

2) Lumber Tumbler:
This is a bridge fixed onto a vertical spinning wheel. Contestants have to cross the bridge to reach the next obstacle.

3) Frosty Footbridge:
Underneath a waterfall, contestants must cross a long mechanical platform that tips from side-to-side. On top of the platform is a handrail-like bar that will flip around with the movement of the bridge.

4) Snow Chute:
Finally, contestants belly slide down a curved foamy slope and try to land on the finish platform below.
End of round



















Cold-Hearted Snake:
The six contestants all take on this course at once, racing each other over three obstacles to the finish. The first three contestants to reach the finishing spot move onto the Zone.
If a contestant falls into the water at any time they must start the obstacle they just failed at again.

1) Snow Sweepers:
To begin, contestants have to jump onto a pad on the end of one of the four arms of a rotating X-Sweeper. They need to ride it around to reach a second, smaller, four-armed Sweeper that's rotating in the opposite direction. They now have to grab onto one of these arms and hang on as it brings them around to the next part of the course, where they drop off.

2) Plummet Summit:
This is a massive six-sided slide, which rotates around vertically. Contestants have to climb on, ride it to the top and then slide down. If their timing is right they'll be able to slip onto the back of the Cold-Hearted Snake.

3) Shivering Timbers:
Finally; contestants grab onto one of two vertically-rotating planks, and then jump off onto the Snowball (a giant inflatable rubber ball). From here they need to leap off onto the finish platform at the edge of the pool.
End of round



















1) Killer Luge:
To begin; contestants slide down a steep seven-story high slope, fly off the end and into the water below.

2) Psychedelic Snowglobe:
This is a massive rotating wheel with pegs and ledges fixed to the front. Contestants climb on to the left of the Snowglobe and have to make their way to a button in the centre. They must hit this button in order to lower a bridge to the right of the wheel. Once lowered, the contestant can exit the Snowglobe by jumping onto this bridge.

3) Frozen Fury:
Contestants have to leap across five platforms that circle around a carousel at an incline. Fixed to the top of the carousel are four L-shaped Sweeper arms that rotate around over the platforms. Contestants have to jump these arms as they sweep past to avoid being knocked off.

4) Iced Over:
Finally; contestants have to cross a row of three rotating winged diamonds, then jump onto the finish platform to stop the clock.

End of round