![]() 1) Bed Bugs: To begin, there are two giant beds that contestants have to try and run across, the headboards of which will flip out to whack them into the water below. The second bed is covered in giant bugs, and has a handle hanging above it. Contestants have to grab the handle to use it to swing over to the next part of the course, however, as they grab it a bug will pop-up from the side of the bed and most likely knock them into the water.
2) Big Balls: This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. To reach the Balls, contestants must run down the Springavator - a moving conveyor belt, which won't allow for any hesitation before jumping.
3) Spring Fling: Using a trampoline, contestants have to jump onto a platform that is swinging from side to side. If they manage to land on the swing, and stay on, they then need to leap off onto a path on the other side.
4) Wipeout Kitchen: First contestants have to crawl through three Ovens (boards with round holes in the middle), the first of which bounces up and down. Behind Ovens two and three are mechanical pies (the first filled with syrupy pancakes, the second with cereal) which will pop-up into contestants' face and bodies as they crawl through. Finally they have to climb over the Sausage Links (two mechanical hurdles that flip backwards and forwards) and attempt to leap onto the finish platform without being knocked into the water. If the contestants fall off of the kitchen platform at any time they must to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
![]() Scareousel: The Scareousel is a rotating carousel with four Danglers (two red, two yellow) hanging from it. The twelve contestants all begin on the starting platform to the left of the Scareousel. They first need to grab onto a red Dangler and hang on as they're pulled over three bouncing hurdles. On the other side of the hurdles is a red platform which they need to drop onto. From here they cross to a yellow platform. Now the contestants have to grab onto a yellow Dangler, and hang on as they're taken past two rotating double-ended Sweepers towards to finish platform. The first six contestants to safely drop onto the finish platform move onto the next round. If a contestant falls off they can swim back to the starting platform of the colour track they're riding, climb up and try again.
![]() Not O.K. Corral: The six contestants are strapped into the Dizzy Dummy, a 'human merry-go-round', and spun at speed for around 60 seconds.
After being released, they have to make their way around the course. The first person to the finishing platform wins, while the losers have to play the next round. There are three rounds in total, making three winners who all move onto the Zone. If a contestant falls into the water at any time they must start the obstacle they just failed at again. To make things harder; moneybags and giant horseshoes are thrown, and paint is squirted at the contestants. 1) Rotating Platform: To begin, contestants use a diving board to jump onto a rectangular platform. This platform is constantly flipping over, so they need to time their jump right to land on top of it, then quickly jump off onto the Bouncing Board - a hydraulic block that bounces up and down.
2) Crankshaft: The contestants need to cross a mechanical beam, which slides backwards and forwards, above which is a giant rotating crankshaft. They have to work out when to move, and where to stop, in order to fit into the gaps in the shaft and carefully work their way along the beam. Get the timing wrong and they'll be swept into the water.
3) Knee Sweeper: Next the contestants have to make their way around a curved path to reach a rectangular turntable. Mini knee-high Sweeper arms constantly rotate over the path, which contestants need to jump over to avoid being knocked into the water by. Finally, they need to jump onto the spinning turntable, and then leap off onto the finish platform.
![]() 1) Springshot: To start, the contestants lie on their front inside a ball-filled rocket. On 'Go' the rocket will speed up a track. When it reaches the end, the contestant will be shot out through the air, and land in the water below.
2) Over and Out: These are two vertically-rotating boards, each with two blocks and a pathway attached to them. Contestants have to make their way along each board to reach the platforms on the other side. To do this they can quickly run along the path, or take it slower and use the blocks to wedge themselves on and avoid being tipped off.
3) Point Break: This is a rotating mountain with a staircase on one side and a slide on the other. Contestants have to climb the tall slippery staircase to reach the top, avoiding being washed off by a waterfall that's released as they ascend. They then have to use the slide to reach the next part of the course, timing their decent just right so that they will land on the platform and not slip straight into the water.
4) Coin Toss: To reach the finish platform, contestants have to run over a row of seven small round platforms that continually flip over. On the first attempt the platforms flip to the left, towards the contestants, but on any subsequent attempts they flip to the right.
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