1) Winter Wonder Planks:
These are two sets of three mechanical planks, stretched over the mud sideways in a row. Contestants have to leap from one to another, but as they do the planks will flip, drop, and bounce up and down in an attempt to throw them off.

2) Big Balls:
This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. To reach the Balls, contestants must run down the Snowtivator - a moving conveyor belt, which won't allow for any hesitation before jumping.

3) Snowplow Sweeper:
Contestants need to step across 11 tall podiums while avoiding being knocked off by four Sweeper arms constantly moving towards them. Two of them are Double-Sweepers (two fixed arms, one above the other) that can be jumped between, while the other two are Gyro Sweepers (which rotate around vertically) so these may be jumped or ducked depending on their position.

4) Yule Log Jam:
These are two mechanical rectangular platforms, spaced apart with a vertical four-armed Sweeper rotating in between. Contestants have to cross the first bucking platform, climbing over a giant hurdle in the middle that flaps around as the platform tips, then jump between the Sweeper arms to reach the second bouncing block. Finally they need to jump off of the other side of the second block and onto the finish platform. If the contestants fall into the water they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
End of round



















Ski Lift:
The twelve contestants each stand on a small round platform on a carousel, to the front of which are two rotating double-ended Sweeper arms. The carousel rotates around, and in doing so brings each contestant towards the Sweepers.
The contestants need to jump over the Sweeper arms each time they pass, holding onto a bar hanging above their head for support, to avoid being swept away. When a contestant is knocked hard enough to lose their grip they'll fall into the water and are out of the game. The longer the round goes on, the higher the Sweeper arms get.
The last six remaining on their platforms move onto the next round, but the carousel continues to rotate until there is just one person left. This last person standing wins $1000.
End of round



















Seven-Letter Word:
Spaced across the water are seven giant letters: W, I, P, E, O, U and T. When the horn sounds, the contestants have to run up a ramp and, starting at the 'W', leap from letter to letter, passing obstacles as they go. If a contestant falls into the water at any time they must swim back to the last 'safe letter' they got on to and try again from this point.
The six contestants all take on this course at once. There are three rounds in total, and the first contestant to safely reach the 'T' in each round wins, making three who move onto the final.

W: (Safe letter) Contestants need to avoid being knocked off by two rotating four-armed Sweepers.
I: Contestants need to avoid being knocked off by two rotating four-armed Sweepers, while the platform constantly slides backwards and forwards.
P: (Safe letter) The stick of the 'P' mechanically flips up and down. A separate puddle of goo creates the rounded section.
E: (Safe letter) The three arms of the 'E' are diving boards, to be used to help jump onto the 'O'.
O: A rotating turntable with four bumpers on top, which contestants need to avoid being knocked away by.
U: (Safe letter) Contestants need to climb over three Hurtles (hurdles that constantly bounce up and down).
T: Finish platform.
End of round



















1) Bobsled Blastoff:
To start, the contestants lie on their front in a tube. On 'Go' the tube will speed up a track. When it reaches the end, the contestant will be shot out through the air, and land in the water below.

2) Icy Stairway from Hell:
A hill of slippery stairs, split into six blocks of three steps, which the contestants need to climb up and over. While crossing, each section will mechanically flip up and down making them hard to stay on top of.

3) Frostbite:
The contestants need to step onto one of two bridges that are circling around in the air, and cross it to reach the centre. Now they need to wait for a bridge to reach the opposite side of the obstacle, move along to the end and jump off onto the next part of the course. All the while the contestants are on the bridges, they need to avoid being knocked off by four sets of wide fingers, which rotate around over the bridges in the opposite direction.

4) Sinister Snowflakes:
These are two vertical rotating wheels, each with seven bumpers connected to the front. Using the bumpers as supports, the contestants have to jump onto the first wheel, ride it around, or climb through, and leap across to the second. Finally they must jump off and onto the finish platform, to the right of the second wheel, to stop the clock.

End of round