![]() This special episode begins with twelve pairs of relatives, with the fastest six of these couples moving onto the next round. The pairs take on the Qualifier together; with both halves having to tackle each obstacle before they can move onto the next one. 1) Double Bubble Trouble: Using a diving board, contestants have to leap through one of the hoops on the end of a giant rotating bubble wand a land on a platform on the other side. There are two wands to dive through, the second having a Rumble Bridge to land on. 2) Drivers Ed: Contestants have edge their way past a giant dashboard, using the three turning steering wheels to hold on to as they pass. As they cross, pedals will pop-up from below and air bags will explode out of the steering wheels to knock the contestants off. 3) Big Balls: This is a sloped row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top. Sitting on the fourth ball is a duck. If a contestant manages to grab him they win $2,000 for their team. The Handrail Motivator (a bar that'll flip around to whack contestants) will knock any hesitant jumpers into the first Ball. 4) Jiggleator: Contestants have to jump across two mechanical platforms that will shake and tip to slide them off. On the second platform they must crawl into the aquarium and then squeeze past two giant clown fish before leaping off. 5) Double Barrel: Contestants have to jump into one of two circular indents in a giant rotating dish and ride it around while being squirted with goo and pelted by balls. They then need to jump out and onto the finish platform. If the contestants fall into the water they must to swim to the edge of the pool and climb onto a second finish spot to stop the clock. ![]() Total Carnage: The twelve contestants all begin on the same platform. They have to leap across a curved row of nine beams to reach the finish point, avoiding being knocked off by a row of three spinning rings (which they must squeeze between) and a Crankshaft (a rotating misshaped beam that must be jumped over) which constantly sweep towards them. If a contestant falls off at any time they must swim back to the starting platform and try again. The first three complete pairs to safely reach the finish platform move onto the next round. ![]() Wipeout Playset: The three pairs all take on this course at once, racing each other over three obstacles to the finish. The first two complete teams to reach the finishing spot win, and move onto the Zone. If a contestant falls into the water at any time they must start the obstacle they just failed at again. 1) Slippy Slides: The contestants each begin at the top of a slide. They need to time their slide down right so that they land on a spinning platform below. 2) Sweeper Stops: Contestants have to cling onto the end of a double-ended Sweeper arm and ride it around to another platform. From this platform they must ride a second Sweeper arm around to the final obstacle. 3) Diving Boards: Finally, contestants use a diving board to leap across the water, between the sails of a giant rotating windmill, and land on a slope at the edge of the pool. ![]() The contestants take on the Wipeout Zone one at a time, but the finishing times of both halves of a pair are added together. The couple that has the quickest total time wins. 1) Towering Flume of Doom: To start, contestants stand on a trapdoor at the top of a massive waterslide. On 'Go' the flaps are opened and the contestant is flushed down the flume and shot out into the air at the bottom. 2) Iron Maizen: A giant rotating vertical maze that contestants have to work their way through. They must enter on the yellow side and exit out of the red side. 3) Axle of Evil: This is a spinning disk on the end of a circling arm. On the disk are three giant pegs. Contestants have to grab onto one of the pegs and ride the Axle around to reach the next part of the course. 4) Great Wall of Fall: To reach the finish platform, contestants have climb across a wall using the giant pegs sticking out of it. Some of the pegs slide in and out of the wall to make crossing more difficult. |