This episode begins with twelve "Hottie" females, and twelve "Geeky" males.

1) Wipeout Carwash:
Contestants run along a path against a wall, untill a section of the wall slides out to stop contestants passing. Here they get muddy water dumped on their head and pushed off the path by another pop-out section. After getting covered in foam the contestants have to cross the second half of the path, but yet again get knocked away by a panel flipping out of the wall.

2) Drivers Ed:
Contestants have edge their way past a giant dashboard, using the three turning steering wheels to hold on to as they pass. As they cross, pedals will pop-up from below and air bags will explode out of the steering wheels to try and knock the contestants off.

3) Big Balls:
This is a sloped row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top. The Ball Tapper Motivator (two smaller Big Balls fixed onto either end of a rotating pole) spins around at the start to knock any hesitant jumpers into the first Ball.

4) Jiggleator:
Contestants have to jump across two mechanical platforms that will shake and tip to slide them off.

5) Double Barrel:
Contestants have to jump into one of two circular indents in a giant rotating dish, and ride it around. They then need to jump out and onto the finish platform. To make things more slippery, the holes are filled with ice cream and bananas are thrown. If the contestants fall into the water they must to swim to the edge of the pool and climb onto a second finish spot to stop the clock.

End of round



















Total Carnage:
The twelve contestants all begin on the same platform. They have to leap across a curved row of nine beams to reach the finish point, avoiding being knocked off by a row of three spinning rings (which they must squeeze between) and a Crankshaft (a rotating misshaped beam that must be jumped over) which constantly sweep towards them.
If a contestant falls off at any time they must swim back to the starting platform and try again.
The first six contestants to safely reach the finish platform move onto the next round.
End of round



















Wipeout Playset:
The six contestants all take on this course at once, racing each other over three obstacles to the finish. There are three rounds in total, and the first contestant to reach the finishing spot in each round wins, making three who move onto the Zone.
If a contestant falls into the water at any time they must start the obstacle they just failed at again.

1) Swingalong Swing Set:
The contestants each begin on a swing. They need to build enough height and momentum to fling themselves onto a spinning platform.

2) Sweeper Stops:
Contestants have to cling onto the end of a double-ended Sweeper arm and ride it around to another platform. From this platform they must ride a second Sweeper arm around to the final obstacle.

3) Chutes and Splatters:
Finally contestants use a slide to launch themselves over the water and onto dry land. They need to time their move right to fly between the sails of a giant windmill, which rotates around at the bottom of the slide.
End of round



















1) Towering Flume of Doom:
To start, contestants stand on a trapdoor at the top of a massive waterslide. On 'Go' the flaps are opened and the contestant is flushed down the flume and shot out into the air at the bottom.

2) Iron Maizen:
A giant rotating vertical maze that contestants have to work their way through. They must enter on the yellow side and exit out of the red side.

3) Axle of Evil:
This is a spinning disk on the end of a circling arm. On the disk are three giant pegs. Contestants have to grab onto one of the pegs and ride the Axle around to reach the next part of the course.

4) Great Wall of Fall:
To reach the finish platform, contestants have climb across a wall using the giant pegs sticking out of it. Some of the pegs slide in and out of the wall to make crossing more difficult.

End of round