1) Spring Training:
To begin, contestants have to use a trapeze on a bungee rope to swing across the water and land on a Rumble Bridge (a platform that mechanically flips up and down). Next they must climb to the top of a tall staircase and attempt to grab onto a zipline. However, as they reach for the handle, a giant boxing glove will pop-up from behind the stairs and knock them off.

2) Big Balls:
This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. To reach the Balls, contestants must run down the Springavator - a moving conveyor belt, which won't allow for any hesitation before jumping.

3) Spring Fling:
Contestants hold onto a zipline handle and are pulled at speed towards a swinging platform, which they need to try and fling themselves onto. If they manage to land on the swing, and stay on, they then need to leap off onto a path on the other side.

4) Wipeout Kitchen:
First contestants have to crawl through three Ovens (boards with round holes in the middle), the first of which bounces up and down and has a pool of gunge behind it. Behind Ovens two and three are mechanical pies (the first filled with caramel, the second full of sweets) which will pop-up into contestants' face and bodies as they crawl through. Finally they have to climb over two mechanical hurdles (which flip backwards and forwards) and attempt to leap onto the finish platform without being knocked into the water. If the contestants fall off of the kitchen platform at any time they must to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
End of round



















Scareousel:
The Scareousel is a rotating carousel with four Danglers (two red, two yellow) hanging from it.
The twelve contestants all begin on the starting platform to the left of the Scareousel. They first need to grab onto a red Dangler and hang on as they're pulled over three bouncing hurdles. On the other side of the hurdles is a red platform which they need to drop onto. From here they cross to a yellow platform.
Now the contestants have to grab onto a yellow Dangler, and hang on as they're taken past two rotating double-ended Sweepers towards to finish platform.
The first six contestants to safely drop onto the finish platform move onto the next round.
If a contestant falls off they can swim back to the starting platform of the colour track they're riding, climb up and try again.
As an added difficulty; there are also three Fenders hanging from the Scareousel that waiting contestants need to avoid being knocked off the platforms by.
End of round



















Supertramp:
The contestants each stand on a trampoline, on top of a tall podium, and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on.
The last person remaining on their trampoline wins, while the losers have to play the next round. There are three rounds in total, making three winners who all move onto the Zone.
End of round



















1) Chairborne:
To start, the contestants sit on a chair at the bottom of a sloped track. On 'Go' the chair will speed up the track and, when it reaches the end, launch the contestant through the air and into the water below.

2) Over and Out:
These are two vertically-rotating boards, each with two blocks and a pathway attached to them. Contestants have to make their way along each board to reach the platforms on the other side. To do this they can quickly run along the path, or take it slower and use the blocks to wedge themselves on and avoid being tipped off.

3) Point Break:
This is a rotating mountain with a staircase on one side and a slide on the other. Contestants have to climb the tall slippery staircase to reach the top, avoiding being washed off by a waterfall that's released as they ascend. They then have to use the slide to reach the next part of the course, timing their decent just right so that they will land on the platform and not slip straight into the water.

4) Coin Toss:
To reach the finish platform, contestants have to run over a row of seven small round platforms that continually flip over.

End of round