1) Hoop Run:
The contestants have to cross a wide beam in the air, on top of which are four rotating hoops. Either side of the first and last hoops are gaps in the beam. The contestants have to cross the beam to reach the next part of the course; jumping through the hoops as they go, avoiding being knocked off by them.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud; and paint that will spray out into their faces. There are rock-climbing handles on the wall to help while crossing.

3) Big Balls:
This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a hinged section of the floor) will spring up and push them off the platform.

4) Trampoline Sweeper:
Next are four narrow trampolines, spaced out in a row, with two double-ended Sweeper arms rotating just above them. The contestants have to jump along the trampolines while being sprayed with foam and avoiding getting knocked off by the rotating arms.

5) Fling Set:
To finish, the contestants have to cross two beams in the air while a square-'U'-shaped bar swings back and forth over each. Hanging above the middle of the second beam is a square hoop the has to be jumped through. If the contestants manage to cross the beams without getting knocked off, they can jump onto the finish platform; but if they fall off at any time, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
End of round



















Overdrive:
High above a pool is a massive "butterfly steering wheel"-shaped pathway, with a green pad on one side and a red pad on the other. This steering wheel constantly rotates around, while a giant four-armed Sweeper rotates just above it in the opposite direction.
The twelve contestants all begin on the starting platform to the left of the steering wheel. They have to jump onto the green pad as it passes, and make their way across to the red pad; all while avoiding being knocked off by the Sweeper arms, or the two over-sized windscreen wipers that turn side-to-side at one side of the pool.
On the opposite side of the pool, to the starting position, is the finishing platform. Between this and the steering wheel are three obstacles:
- Green Ball: An inflatable rubber ball that spins around.
- Banana Hammock: A solid hammock that will swing
                                 when knocked.
- Unstable Table: A platform that tips up every nine
                            seconds.
To end their journey, the contestants need to jump from the red pad on the steering wheel onto one of these three obstacles, and then onto the finishing platform. The first six contestants to finish move onto the next round.
Contestants can only jump onto the steering wheel on the green pad, and can only jump off of it from the red pad. Going under a Sweeper arm is not allowed. If a contestant does fall off they can swim back to the starting platform, climb up and try again.
End of round



















Construction Zone:
One at a time, each contestant has to make their way around a ring of four obstacles, positioned in the air above a pool. Rotating over the obstacles are two Sweeper arms, the Forklift (four hanging tubes) and the Manhole (a hoop). The contestant will need to jump or dodge these as they continually sweep towards them, so that they don't get knocked into the water. For an added distraction, a builder in the centre of the ring will throw mini traffic cones at the contestant.

If the contestant falls off, or goes under a Sweeper arm, they have to swim to the platform at the start of the next section, climb up and try the next obstacle. The only obstacle that cannot be skipped is the final one. The contestant has to complete obstacle four to stop the clock.
The four contestants that complete the round in the fastest times move onto the Wipeout Zone.

1) Building Blocks:
To begin, there are three short, wide beams, each with a block on top. The contestant needs to cross them, stepping from one to the other.

2) Hazard Zone:
Next are three diving boards. The contestant needs to jump from one to the other, using the boards to help spring across the big gaps in between.

3) Wall to Wall Carpet Run:
These are three square platforms with a strip of material on top. The contestant needs to jump across all three to reach the next obstacle.

4) Bouncing Bolts:
Finally there are three hexagonal podiums, which the contestant has to jump across to reach the finishing spot and stop the clock. To make thing harder; the podiums will occasionaly bounce up and down, and buckets of 'cement' are dropped onto the middle podium by a builder on a cherry picker above.
End of round



















As the contestants make their way through the Zone, paint will be squirted at them to make things more slippery.

1) Catapult:
To start, the contestants lie back in a seat at the end of a catapult. On 'Go' they will be flung up high, fly through the air, and land in the water below.

2) Spin Cycle:
This is a giant spinning drum filled with foam. Spaced around the inside edges are several supports, and in the centre are three pillars. The contestants enter on the left, and have to jump out onto a platform to the right. To do this, they can either ride the drum around, using one of the supports to help, or try and run quickly across it. If the contestants miss the platform, they have to try again, but the drum is slowed down the longer they take to complete the obstacle.

3) Triple Threat:
Here there are three rotating turntables with a massive Sweeper Tree on each. The contestants need to jump from one turntable to another, while avoiding being knocked away by the Sweeper arms.

4) Rib Rage:
This is a curved row of 10 giant 'C'-shaped steps, with gaps in between. The contestants need to run along the inside of the 'ribs' to get to the next obstacle. However, only the first two are fixed still. The rest will swing down when trodden on, so the contestants need to run quickly so as not to get dumped into the water. If they do fall off, they have to swim to the next obstacle.

5) Gauntlet:
The Gauntlet is made up of two smaller obstacles:
- Spiked Whackers:
The contestants need to cross a path that has two gaps in it. Next to the gaps are two wall panels, which regularly flip upwards. The contestants need to time their jumps over the gaps right, so that they don't get whacked off by a flipping panel.

- Arms and Dangerous:
Finally the contestants need to cross a beam, above which is a rotating horizontal pole with six 'S'-shaped hooks through it. The hooks are positioned at different angles, and one end of each 'S' is longer than the other. The contestants have to work out when to move, and where to stop, in order to carefully work their way along the beam. At the end they can jump off and onto the finishing platform to stop the clock.
End of round