![]() 1) Door Knock: To begin there is a beam against a wall. The wall has three doors in it, hiding behind which are three giant hammers. The contestants have to open one of the doors; as they do the hammer behind it will swing down and smash into them. If they avoid being knocked off the beam and into the mud below, the contestants can go through the door and make their way to the next obstacle.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud; and paint that will spray out into their faces. There are rock-climbing handles on the wall to help while crossing.
3) Big Balls: This is a row of four giant inflatable rubber balls that mechanically bounce up and down. The contestants need to cross them, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.
4) Shakealator: The contestants have to jump on, get across, and jump off of the other side of this is a big 'V'-shaped platform. But, all the while they're on top, the platform will shake and tip to try and slide the contestants off.
5) Shape Shifter: A giant, vertical rotating disk is positioned in front of the finish platform. In the disk are three holes: a square, a circle and a triangle. Using a zip-line, the contestants have to try and fling themselves through one of these holes, and then land on the finishing platform. If they miss, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
![]() Double Cross: High above a pool are four pathways, all meeting in the middle to form an 'x'. Three of these pathways are green, and one is red. This 'x' constantly rotates around, while a giant four-armed Sweeper rotates just above it in the opposite direction. The twelve contestants all begin on the starting platform to the left of the 'x'. They have to jump onto one of the green pathways as it passes, and make their way across to the red path; all while avoiding being knocked off by the Sweeper arms. To end their journey, the contestants need to jump from the end of the red path onto the finishing platform. The first six contestants to finish move onto the next round. If a contestant falls off they can swim back to the starting platform, climb up and try again.
![]() Unclaimed Baggage: The six contestants have to stay on the Spinner (a giant spinning sloped disk) for as long as they can. A V-shaped Sweeper will rotate over the Spinner towards the contestants. They need to jump these bars every time they come along, otherwise they'll get swept away. If a contestant goes under, or around, the Sweeper they automatically lose. Baggage handlers will throw bags and boxes down from above, as an added hindrance. There is also a small brass ring hanging in the air to the right of the playing zone. If a contestant manages to jump up and grab it they win themselves $1000. The game is played four times. The last person on the Spinner each round is the winner, and moves onto the Wipeout Zone.
![]() As the contestants make their way through the space-themed Zone they'll encounter occasional meteor showers, in which balls will be fired at them as an added hindrance. 1) Dreadmill Launch: The contestants start at the beginning of a long moving conveyer belt, high in the air. On 'Go', they have to run down the belt and leap off the end through a wall of water. They'll fall through the Sheer Descent, landing on a massive sloped trampoline that will bounce them into the water below.
2) Gut Busters: These are six giant blocks, the fourth being positioned the highest, that the contestants need to jump across. While crossing, the blocks will mechanically bounce up and down making it hard to stay on top of. Hanging above the blocks are eight planets that could get in the contestants' way.
3) Sinistairs: These are two sets of five giant steps, which spiral up around a rotating tower. The contestants have to jump onto the bottom step of one of the staircases, and then climb up to the top. While climbing, they need to avoid being knocked off by two double-ended Sweeper arms that rotate over the steps at different heights. Once on the top step, the contestants can jump over to the next part of the course.
4) Gauntlet: The Gauntlet is made up of three smaller obstacles: - Crankshaft: The contestants need to cross a beam, above which is a giant rotating crankshaft. They have to work out when to move, and where to stop, in order to fit into the gaps and carefully work their way along the beam. Get the timing wrong and they'll be swept into the water.
- Blades of Fury: Here there are two sets of giant vertical spinning fan blades, sticking up through gaps in the path. The contestants need to get past the first set to make it to the platform in between the two, and then make it past the second set to reach the next obstacle. If they get the timing wrong, the blades will push the contestants off into the water below.
- Beater-Totter: Finally the contestants need to cross this wide seesaw, which has three squashed-pyramids on top. As they make they way across, the seesaw will tilt and bounce up and down to try and tip them off. Once at the other end, the contestants have to jump off and onto the finishing platform to stop the clock.
|