![]() 1) Sweeper Trees: Here there are two beams, one after another with a platform between the two. Rotating over each beam are two giant double-ended Sweeper arms. One is shorter than the other, and positioned above the second longer arm. There is an also an extra set of arms right at the start of the second beam. There are three in this set - two long arms, one above the other, and then a shorter arm right at the bottom. The contestants need to cross both beams by avoiding, jumping over and ducking under, the arms so they don't get knocked off.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. There are rock-climbing handles on the wall to help while crossing.
3) Big Balls: This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.
4) Hurtles: Next is a path of nine hurdles that quickly higher and lower in height at different times. The contestants have to climb over each one to move along the path.
5) Slippery Swing Set: To finish, there are two big square platforms that swing backwards and forwards in the air. The both of the platforms have slippery pads on them. The contestants need to jump onto the first and then, timing it right so the platforms are close enough together, get onto the second swing. Finally they have to jump off and onto the finish platform; but if they fall off at any time, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
![]() Gyro Sweeper: The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. After the first few rounds the arm will begin to circle around vertically as well. Now the contestants must decide to either jump over it or duck under (if it's too high) to avoid being swept off. When a contestant gets knocked off their podium they're out of the game. The arm gets faster, higher and gyrates quicker the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to sweep until there is just one person left. This last person standing wins $1000.
![]() Bucking Bull: Each contestant has to sit on a bucking mechanical bull as it circles around in the air over a pool. They can only hold on with one hand. The four contestants that stay on the Bull the longest move onto the next round.
![]() 1) Catapult: To start, the contestants lie back in a seat at the end of a catapult. On 'Go' they will be flung up high, fly through the air, and land in the water below.
2) Gears of Doom: Here there are three giant turning gears in a row, each slightly higher than the previous one. Each gear has three long teeth, and stretched over these is a strip of material. Each gear is wrapped in the material so that the sides are flat, forming a triangle-shape. The contestants have to make their way over all three, timing their moves right so they're not dropped in the water below. If they fail the obstacle, the contestants can choose to skip it or try again; but if they do skip them they'll incur a time penalty.
3) Scary-Go-Round: Next the contestants need to step onto a bridge that is circling around a platform. They need to cross this and climb up some steps onto the centre platform, which is turning in the opposite direction to the bridge. Only two sets of stairs are open, the rest are blocked off. The contestants need to be quick and careful though, as a bar is also turning around just above the bridge that will sweep them off if the timing isn't right. Once up onto the centre platform, they need to cross a second bridge and jump off at the right time to reach the next part of the course.
4) Gauntlet: The Gauntlet is made up of three smaller obstacles: - Piston Punch: The contestants need to cross a narrow path while avoiding three giant cylinders that randomly pop-up over the walkway. If they're too slow a piston will push them off and into the water.
- Wedge Turntable: This is a constantly rotating turntable with a big triangular wedge on top. The contestants need to jump onto the table and then climb up and over the wedge. Once over they leap off to reach a platform on the other side
- Drop Bridge: Finally the contestants need to climb along this upwards-sloped beam. As they're climbing the beam will drop down, at a different speed each time, and contestants need to try and hang on. Once the beam has dropped they can climb up onto the finish platform.
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