![]() This special episode begins with twelve couples, with the fastest six of these pairs moving onto the next round. The couples take on the Qualifier together; with both halves having to complete each obstacle before they can move onto the next one. 1) Diving Board Trapeze: Jumping off a springboard, contestants have to grab a trapeze bar and swing over the first pool of mud, landing on a platform at the other side. Next is another pool of mud to swing over in the same way, this time landing on a lower foam mat.
2) Big Balls: This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.
3) Log Roll Maze: Here the contestants have to make their way across this long log, which is constantly turning. Snaked around the log are lots of little round blocks and small, short walls. The contestants will need and try avoid these to make it across.
4) Fender Bender: This is a bridge in the air made up of six boat fenders (giant rubber ovals), which freely spin around, with gaps in-between. The first half of the bridge goes slightly downhill, while the second half goes steeper uphill. The contestants need to cross this to reach the finish platform; but if they fall off, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
![]() King of the Mountain: The twelve contestants each stand on a tall podium as a platform circles around in the middle of them. The contestants need to jump onto the platform and make their way along it to the centre. Now they need to climb up onto the top of the 'mountain' where there are six red spots around the edge. Both halves of a couple have to make it onto one of these spots in order to move on to the next round. There are two Sweeper arms, with two big rubber doughnuts on each, spinning around over the platform in the opposite direction. The contestants need to avoid these or they will get knocked off. If a contestant does fall off they can swim back to their podium, climb up and try again.
![]() Dizzy Dummy 2.0: The three couples are strapped into a 'human merry-go-round' and spun at speed for 90 seconds.
After being released they have to get over the: Spinner: This is a giant spinning sloped disk. The contestants have to go through a hole in the Keyhole (a vertical rectangle with two holes in) at the top of the Spinner before moving onto the main course.
Now they must try and make their way across course A. The first person to the other side wins; the losers are spun again. After another trip over the Spinner, the contestants then have to use course B to make their way across the water. These rounds are then repeated again, and again if needed, until both halves of two couples have won. These two couples move onto the final. If a contestant falls into the water at any time they must swim back to the beginning of the course and start again. A) Sweeper Buoy Run: Here there are 14 buoys with flat platforms on top, laid out across the water. In the middle is a giant double-ended Sweeper arm that constantly rotates just above the buoys. The contestants need to leap from one to another to reach the finish platform, being carefull to avoid the Sweeper so they don't get knocked off.
B) Rope Swing: The contestants have to grab a rope, swing over the water and try and land on a pile of blocks stacked on a floating mat. If they land safely, without toppling off, the contestants then have to jump onto the finishing platform.
![]() The contestants take on the Wipeout Zone one at a time, but the finishing times of both halves of a couple are added together. The couple who has the quickest total time wins. 1) Aqua Launch: To start, the contestants lie on an inflatable sledge and slide head-first down this bumpy waterfall. At the bottom they fly off the end and into the water below.
2) Raging Rapids: Next, the contestants have to climb up a hilly slope while water is rushing down it. While on their way up, 1000 gallons (4546 litres) of muddy water will be poured from the top of the slope to try and wash the contestants back down again.
3) Climbing Wall: This is a wall with rock-climbing handles and a tiny ledge, sloping downhill, at the bottom. The contestants need to cross this to reach the next obstacle.
4) Crazy Sweeper: Now the contestants need to cross a zig-zag-'2'-shaped beam and then jump across six podiums, all while avoiding two rotating sweeper arms; one of which is stuck through two giant cubes, the other is threaded with three balls. If one of the arms hits the contestant they'll be knocked off. For an added hindrance, two sets of Noodle Curtains (lots of long foam pipes) are hanging off of higher arms to get in the way. From the final podium they need to leap across to a bigger round platform to start the next obstacle.
5) Foamy Turntables: These are three round rotating pits of foam in a row, each lower and turning in a different direction to the previous one. The contestants need to leap from one to another to reach the third pit. From here, they lastly need to jump onto the finishing platform to stop the clock.
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