![]() 1) Spiked Fenders: Here there are two sets of three spiked boat fenders (giant rubber ovals with foam spikes on) suspended in a row, at different heights, over the water. The contestants need to step across them, but as they're not secured still, the fenders will freely spin around.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. There are rock-climbing handles on the wall to help while crossing.
3) Big Balls: This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.
4) Trampoline Hurtles: Next is a path of nine hurdles that have a long strip of material fixed over the top of them. The contestants have to crawl over the material to reach the end, but the hurdles all quickly higher and lower in height at different times making it very hard to stay on.
5) Zip-Line Swing: To finish, the contestants have to slide along a zip-line and land on a slippery platform that is constantly swinging backwards and forwards in the air. If they manage to land safely on the swing, the contestant then needs to jump off and onto the finish platform. However, if they fall off at any time, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
![]() Gyro Sweeper - Fingers: The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. After the first few rounds the arm will begin to circle around vertically as well. Now the contestants must decide to either jump over it or duck under (if it's too high) to avoid being swept off. When a contestant gets knocked off their podium they're out of the game. The arm gets faster, higher and gyrates quicker the longer it goes on. As an added distraction, five long foam pipes are hanging from a higher bar above the arm. The contestants have to jump through these, trying not to get caught up. The last six remaining on their podiums move onto the next round, but the arm continues to sweep until there is just one person left. This last person standing wins $1000.
![]() Slippery Course: The six contestants all take on this course at once. The first person to the finishing point wins, while the losers have to play the next round. There are four rounds in total, making four winners who all move onto the final. If a contestant falls into the water at any time they must start the obstacle they just failed at again. 1) Slick Slide: All the contestants start at the top of this slippery wet slide. When the horn sounds they have to slide down to the bottom on bodyboards.
2) Branch in the Face: Next the contestants have to cross a narrow path against a wall. There are lots of rubber tubes sticking out of the wall, and over the path, which need to be pushed past.
3a) Bouncy Beam: Rounds 1 and 3 only. The contestants need to make their way across a beam that is made up of four sections. The joints between each section aren't secured underneath so will drop when the contestant's are on them, making it bouncy. In the middle are two double-ended Sweeper arms that rotate over the bridge, one above the other. The contestants need to avoid these to pass along and reach the end of the beam.
3b) Slippery Wall - Spinning Triangles: Rounds 2 and 4 only. Here the contestants have to get across a giant slippery slope to reach the other side. On the wall are three giant triangles. The first and third constantly rotate, while the second will only spin when the contestant's weight is on it. The contestants need to use these triangles to get across the wall.
4) Spinner: Finally the contestants have to step their way across some small wobbly podiums before leaping onto a giant spinning sloped disk. There are six pillars spread around on the top of it, so the contestants need to time their jump on right or they'll get knocked away. Once on, they have to climb up to the top of the disk and stand on the finishing spot.
![]() 1) Catapult: To start, the contestants lie back in a seat at the end of a catapult. On 'Go' they will be flung up high, fly through the air, and land in the water below.
2) Gears of Doom: Here there are three giant turning gears in a row, each slightly higher than the previous one. Each gear has three long teeth, which can be a helpful platform or a hindrance. The contestants have to make their way over all three, timing their moves right so they're not dropped in the water below. If they fail the obstacle, the contestants can choose to skip it or try again; but if they do skip them they'll incur a time penalty.
3) Scary-Go-Round: Next the contestants need to step onto a bridge that is circling around a platform. They need to cross this and climb up some steps onto the centre platform, which is turning in the opposite direction to the bridge. The contestants need to be quick and careful though, as a bar is also turning around just above the bridge that will sweep them off if the timing isn't right. Once up onto the centre platform, they need to cross a second bridge and jump off at the right time to reach the next part of the course. To make this harder, there is a pair of curtains hanging in front of the landing platform so the contestants can't see where they need to land.
4) Gauntlet: The Gauntlet is made up of three smaller obstacles: - Piston Punch: The contestants need to cross a narrow path while avoiding three giant cylinders that randomly pop-up over the walkway. The first and third pistons also spray out water. If contestants are too slow a piston will push them off and into the water below.
- Gazebo Turntable: On top of a constantly rotating round turntable are two tall arches, which cross over each other. The contestants need to jump onto the turntable, and then leap off again to reach a platform on the other side. To make this harder, two opposite the sides of the 'gazebo' are closed off.
- Drop Bridge: Finally the contestants need to climb along this upwards-sloped beam. As they're climbing the beam will drop down, at a different speed each time, and contestants need to try and hang on. Once the beam has dropped they can climb up onto the finish platform.
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