1) Rug Pull:
To begin, there is a wide beam with three rugs hanging over it. The contestants have to cross the beam, running over the rugs as they go. They need to move quickly though, as the rugs will be pulled away at speed when the contestants are on top of them.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. There are rock-climbing handles on the wall to help while crossing.

3) Big Balls:
This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.

4) Hurtle Hoops:
Next is a path of nine hurdles that quickly higher and lower in height at different times. The middle seven hurdles have hoops on top. The contestants have to climb over each one, going through the hoops, to move along the path.

5) Icy Swing Set:
To finish, there are two big square platforms that swing backwards and forwards in the air, both covered in foam. The contestants need to jump onto the first and then, timing it right so the platforms are close enough together, get onto the second swing. Finally they have to jump off and onto the finish platform; but if they fall off at any time, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
End of round



















Sweeper - Spiked Mace:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on.
For added difficulty, a giant ball covered in foam spikes is hanging down above the arm. The contestants have to be careful not to be knocked away by this mace as they're jumping.
The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
End of round



















Rocket:
Each contestant has to sit on a bucking mechanical rocketship as it circles around in the air over a pool. While riding, they need to try and avoid being knocked off by eight planets that are hanging from above.
For an extra hindrance, a floating spaceman will spray the contestants with steam each time they pass him.
The four contestants that stay on the Rocket the longest move onto the next round.
End of round



















Most of the obstacles in the Wipeout Zone have had 'teeth' added, and water explosions will regularly go off to make things even more difficult.

1) Catapult:
To start, the contestants lie back in a seat at the end of a catapult. On 'Go' they will be flung up high, fly through the air, and land in the water below.

2) Gears of Doom:
Here there are three giant turning gears in a row, each slightly higher than the previous one. Each gear has three long teeth, which can be a helpful platform or a hindrance. Each tooth on the first and last gear is made of two triangle-shapes, but on the second gear they're smaller and just made of one triangle. The contestants have to make their way over all three, timing their moves right so they're not dropped in the water below. If they fail the obstacle, the contestants can choose to skip it or try again; but if they do skip them they'll incur a time penalty.

3) Scary-Go-Round:
Next the contestants need to step onto a bridge that is circling around a platform. They need to cross this, getting over two triangular teeth as they go, and climb up some steps onto the centre platform, which is turning in the opposite direction to the bridge. The contestants need to be quick and careful though, as a bar is also turning around just above the bridge that will sweep them off if the timing isn't right. Once up onto the centre platform, they need to cross a second bridge and jump off at the right time to reach the next part of the course.

4) Gauntlet:
The Gauntlet is made up of three smaller obstacles:
- Piston Punch:
The contestants need to cross a narrow path while avoiding three giant, water-spraying cylinders that randomly pop-up over the walkway. If contestants are too slow a piston will push them off and into the water below.

- Blades of Fury:
Here there are two sets of giant vertical spinning fan blades, sticking up through gaps in the path. The contestants need to get past the first set to make it to the platform in between the two, and then make it past the second set to reach the next obstacle. If they get the timing wrong, the blades will push the contestants off into the water below.

- Drop Bridge:
Finally the contestants need to climb along this upwards-sloped beam, which has three triangular teeth on top. As they're climbing the beam will drop down, at a different speed each time, and contestants need to try and hang on. Once the beam has dropped they can climb up onto the finish platform.

End of round