1) Bally-Go-Round:
To begin there is a rotating horizontal pole with a giant ball on each end. The contestants have to jump onto a ball and ride it around to reach a platform on the other side. Next there are two of these poles in a row, the second longer than the first. Again, the contestants need to jump onto a ball. They have to stay on until they're close enough to leap onto one of the balls on the final pole, which rotates in the opposite direction. If they get on a third ball they ride it around to reach the next part of the course.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. There are rock-climbing handles on the wall to help while crossing.

3) Big Balls:
This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.

4) Hurtles:
Next is a path of nine hurdles that quickly higher and lower in height at different times. The contestants have to climb over each one to move along the path.

5) Swinging Cereal Killer:
To finish, there are two big square platforms that swing backwards and forwards in the air. The first swing platform has a pool of 'milk' in it, while the second has a pit of cereal. The contestants need to jump onto the first and then, timing it right so the platforms are close enough together, get onto the second swing. Finally they have to jump off and onto the finish platform; but if they fall off at any time, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
End of round



















Gyro Sweeper - Crusher:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. After the first few rounds the arm will begin to circle around vertically as well. Now the contestants must decide to either jump over it or duck under (if it's too high) to avoid being swept off. When a contestant gets knocked off their podium they're out of the game. The arm gets faster, higher and gyrates quicker the longer it goes on.
As an added difficulty, there is another arm positioned above. This means that the higher the bottom arm is, the smaller the gap to jump through gets.
The last six remaining on their podiums move onto the next round, but the arm continues to sweep until there is just one person left. This last person standing wins $1000.
End of round



















Slippery Course:
The six contestants all take on this course at once. The first person to the finishing point wins, while the losers have to play the next round. There are four rounds in total, making four winners who all move onto the final.
If a contestant falls into the water at any time they must start the obstacle they just failed at again.
1) Slick Slide:
All the contestants start at the top of this slippery wet slide. When the horn sounds they have to slide down to the bottom on rubber rings.

2) Branch in the Face:
Next the contestants have to cross a narrow path against a wall. There are lots of rubber tubes sticking out of the wall, and over the path, which need to be pushed past.

3a) Mesh Mosh Run:
Rounds 1 and 3 only.

There are two strips of material stretched out over a pit of mud, with a barrier in the middle, leading to a platform; and then another two strips of material leading to the next part of the course. The contestants need to balance along the strips of material to reach the end.

3b) Slippery Wall - Ropes and Triangles:
Rounds 2 and 4 only.

Here the contestants have to get across a giant slippery slope to reach the other side. Using a rope to help, they need to get onto a giant triangle in the middle of the wall. From here they have to cross over to a second triangle, and then reach the end of the wall. The triangles will spin around under the contestants' weight, so they need to move carefully.

4) Spinner:
Finally the contestants have to step their way across some small wobbly podiums before leaping onto a giant spinning sloped disk. There are six pillars spread around on the top of it, so the contestants need to time their jump on right or they'll get knocked away. Once on, they have to climb up to the top of the disk and stand on the finishing spot.
End of round



















1) Catapult:
To start, the contestants lie back in a seat at the end of a catapult. On 'Go' they will be flung up high, fly through the air, and land in the water below.

2) Gears of Doom:
Here there are three giant turning gears in a row, each slightly higher than the previous one. Each gear has three long teeth, which can be a helpful platform or a hindrance. The contestants have to make their way over all three, timing their moves right so they're not dropped in the water below. If they fail the obstacle, the contestants can choose to skip it or try again; but if they do skip them they'll incur a time penalty.

3) Scary-Go-Round:
Next the contestants need to step onto a bridge that is circling around a platform. They need to cross this and climb up some steps onto the centre platform, which is turning in the opposite direction to the bridge. The contestants need to be quick and careful though, as a bar is also turning around just above the bridge that will sweep them off if the timing isn't right. Once up onto the centre platform, they need to cross a second bridge and jump off at the right time to reach the next part of the course.

4) Gauntlet:
The Gauntlet is made up of three smaller obstacles:
- Piston Punch:
The contestants need to cross a narrow path while avoiding three giant, water-spraying cylinders that randomly pop-up over the walkway. If contestants are too slow a piston will push them off and into the water below.

- Bumper Turntable:
On top of a rotating round turntable are two pillars. The contestants need to jump onto the turntable, timing it right so they're not knocked away by a pillar, and then leap off again to reach a platform on the other side.

- Drop Bridge:
Finally the contestants need to climb along this upwards-sloped beam. As they're climbing the beam will drop down, at a different speed each time, and contestants need to try and hang on. Once the beam has dropped they can climb up onto the finish platform.

End of round