In this episode, memorable previous contestants return for another go at winning the prize.

1) Spiked Fenders:
Here there are two sets of three spiked boat fenders (giant rubber ovals with foam spikes on) suspended in a row, at different heights, over the water. The contestants need to step across them, but as they're not secured still, the fenders will freely spin around.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 23 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. There are rock-climbing handles on the wall to help while crossing.

3) Big Balls:
This is a row of four giant inflatable rubber balls that need to be crossed, jumping from one to another across the top, to reach the next part of the course. If the contestants hesitate and are too slow in jumping onto the first ball, The Motivator (a giant mallet) will swing down and knock them off the platform.

4) Trampoline Hurtles:
Next is a path of nine hurdles that have a long strip of material fixed over the top of them. The contestants have to cross over the material to reach the end, but the hurdles all quickly higher and lower in height at different times making it very hard to stay on.

5) Trapeze Swing Set:
To finish; the contestants have to use a trapeze to swing over to, and land on, a slippery platform that is constantly swinging backwards and forwards in the air. If they manage to land safely on the swing, the contestant then needs to jump off and onto the finish platform. However, if they fall off at any time, they need to swim to the edge of the pool and climb onto a second finish spot to stop the clock.
End of round



















Gyro Sweeper - Sacks:
The twelve contestants each stand on a tall podium as a rotating arm sweeps past them. The arm circles around vertically as well as horizontally over the podiums. The contestants must decide to either jump over it or duck under (if it's too high) to avoid being swept off. When a contestant gets knocked off their podium they're out of the game. The arm gets faster, higher and gyrates quicker the longer it goes on.
For added difficulty, the contestants have to stand with their legs in sacks to make jumping harder.
The last six remaining on their podiums move onto the next round, but the arm continues to sweep until there is just one person left. This last person standing wins $1000.
End of round



















Bucking Bull:
Each contestant has to sit on a bucking mechanical bull as it circles around in the air over a pool. They can only hold on with one hand. Hanging in the air are two sheets that the contestants will be taken through to try and put them off.
The four contestants that stay on the Bull the longest move onto the next round.
End of round



















1) Catapult:
To start, the contestants lie back in a seat at the end of a catapult. On 'Go' they will be flung up high, fly through the air, and land in the water below.

2) Gears of Doom:
Here there are three giant turning gears in a row, each slightly higher than the previous one. Each gear has three long teeth, which can be a helpful platform or a hindrance. The contestants have to make their way over all three, timing their moves right so they're not dropped in the water below. If they fail the obstacle, the contestants can choose to skip it or try again; but if they do skip them they'll incur a time penalty.

3) Scary-Go-Round:
Next the contestants need to step onto a bridge that is circling around a platform. They need to cross this and climb up some steps onto the centre platform, which is turning in the opposite direction to the bridge. The contestants need to be quick and careful though, as a bar is also turning around just above the bridge that will sweep them off if the timing isn't right. Once up onto the centre platform, they need to cross a second bridge and jump off at the right time to reach the next part of the course. To make this harder, there is a pair of Junior Wrecking Balls hanging in front of the landing platform that need to be avoided.

4) Gauntlet:
The Gauntlet is made up of three smaller obstacles:
- Piston Punch:
The contestants need to cross a narrow path while avoiding three giant cylinders that randomly pop-up over the walkway. If contestants are too slow a piston will push them off and into the water below.

- Bumper Turntable:
On top of a rotating round turntable are two pillars. The contestants need to jump onto the turntable, timing it right so they're not knocked away by a pillar, and then leap off again to reach a platform on the other side.

- Drop Bridge:
Finally the contestants need to climb along this upwards-sloped beam. As they're climbing the beam will drop down, at a different speed each time, and contestants need to try and hang on. Once the beam has dropped they can climb up onto the finish platform.

End of round