1) Topple Towers:
AKA: Gracias a Dios, es el Último Episodio
Here there are two sets of four towers in a row. Each tower is made of three stacked foam blocks. The contestants have to run over the top of the first three to reach a platform, and then over the second set to reach the next part of the course. Because the blocks aren't fixed they will fall over when trodden on.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.

3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.

4) Leap of Faith:
AKA: Nuestra fe Saltó en el Primer Episodio
To finish, the contestants have to grab a rope, run round a curved path, and then swing over to the finishing platform opposite. If they miss the platform the contestants have to swim over to it and climb up a set of steps to the top.
End of round



















Sweeper - ¡Oh Alegría, para los Octavo Vez Podemos Ver la Gente Saltar por Encima el Mismo Palo. Tal Excitment!
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing doesn't win a thing.
End of round



















Dizzy Dummies - NO TIPPY TABLES!!!!!!!!!!1112:












The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The last person to the other side loses and is out of the game; the others are spun again. They then have to use course B to make their way across the water. Again the last across is out. Finally they are spun once more and have to cross course A again. The first three across here are though to the next round.
If a contestant falls into the water at any time they must swim back to the beginning and start again.

A) Barrel Crossing:
AKA: Querían Usar el "Tippy Tables", pero Ambos fueron misteriosamente Roto
Here there are two sets of six half barrel-shaped pads sticking out of the water. The contestants have to jump from one pad to another to get to the finish line. The first six pads are in two lines of three, after crossing these there's a floating mat to leap onto before getting over the second set, arranged in three rows of two, to reach the finishing platform.

B) Doughnuts:
AKA: Los Productores
Here there are three massive doughnut-shaped inflatables in a row, making a path across the water. The contestants have to jump from one to another and then onto the finishing platform. To make this harder, the doughnuts are covered in grease so it's really easy to slip off them.
End of round



















1) Killer Surf:
To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.

2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.

3) Wipeout Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.

4) Spinner:
AKA: Slowly-Turning-er
Now the contestants need to jump onto this turning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they won't get on.

5) (Non-)Rolling Beam:
This is a horizontal cylinder that, despite the name, doesn't move at all. The contestants need to cross it to reach the final obstacle.

6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round