1) Buoy Run:
Here there are ten buoys with flat platforms on top, creating a path across the water. The contestants need to run across these, moving quickly so they don't get tipped off, to reach the next part of the course. If they fall off before the fifth buoy they can climb on a mat, halfway along the run, and try to cross the second half.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.

3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.

4) Catapult Swing:
To finish, the contestants have to use a rope to swing and land on a Big Ball floating in the water below. Just before the ball is a goal-like structure which stops the rope from going any further. This means that the contestants have to let go at the right time, just before hitting the goal, so that they continue moving forward and reach the ball. If they don't land safely on the ball they must swim over to a floating mat and climb onto it.
End of round



















Sweeper - Crusher:
The twelve contestants each stand on a tall podium and have to jump between two parallel rotating arms as they sweep past them. If they don't, they'll be knocked off and out of the game. The arms get faster and the lower arm gets higher, meaning the gap to jump through gets smaller, the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
End of round



















Dreadmill - Wrecking Basketball:
The contestants (one at a time) have to stay on this backwards-moving conveyer belt as basketballs are put on it and a wrecking ball swings backwards and forwards above. The contestants have to pick up a ball, run down the Dreadmill while avoiding the Wrecking Ball (which gets lower the longer the game goes on), and throw the ball into a basketball hoop. They then have to get back to the Safety Zone to pick up another ball. Only once they've scored three baskets can contestants step off the end of the belt and into the finish zone to stop the clock.
If the Wrecking Ball knocks a contestant over, they have to get back up quickly to avoid being carried off the end of the Dreadmill. If they do fall off they need to climb back on and continue with the game.
The four contestants who get to the finish zone the fastest move onto the next round.
End of round



















1) Killer Surf:
To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.

2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.

3) Water Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.

4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are only two entrances into the Spinner, so the contestants need to time their jump right to get in, or they'll be knocked away.

5) Rolling Log:
This is a horizontal cylinder that constantly turns. The contestants need to quickly cross it so they don't get rolled off.

6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round