1) Balance Beams:
To start, the contestants need to cross two long greased 'logs', one after the other, that are floating on the water. Water is also being sprayed over them as an added distraction.
2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.
3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Wall Swing:
To finish, the contestants have to use a rope to swing from a small ramp over, over a stretch of water, and land on a ledge at the bottom of a tall wall. If they don't manage to land on the ledge the contestants must swim around the back and climb some steps to reach the other side of the wall.
End of round
Sweeper - Flyscreen:
The twelve contestants each stand on a tall podium and have to jump between two parallel rotating arms as they sweep past them. If they don't, they'll be knocked off and out of the game. The arms get faster and the lower arm gets higher, meaning the gap to jump through gets smaller, the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
For added difficulty, there are long foam tubes hanging from the top arm that make jumping though, and not getting caught up, harder.
End of round
Dizzy Dummy:
The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final.
If a contestant falls into the water at any time they must swim back to the beginning and start again.
A) Tippy Tables:
These are two rectangular platforms, one after another, that are only secured in the middle. This means that when they're trodden on either side they will tip up. The contestants need to make their way over both, stepping from one to the other, and then jump onto the finishing platform.
B) Doughnuts:
Here there are four floating mats in a row. The first three have foam blocks piled up on top of them. The contestants need to climb over, or knock off, the blocks to be able to get from one mat to another and reach the finishing platform.
End of round
1) Killer Surf:
To start, the contestants lay on their backs and slide feet-fist down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.
3) Water Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.
4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Rolling Log:
This is a horizontal cylinder that constantly turns. The contestants need to quickly cross it so they don't get rolled off.
6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round