![]() 1) Buoy Run: Here there are ten buoys with flat platforms on top, creating a path across the water. The contestants need to run across these, moving quickly so they don't get tipped off, to reach the next part of the course.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.
3) Big Balls: This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Field Goal Swing: To finish, the contestants have to use a rope to swing and land on a Big Ball floating in the water below. Just before the ball is a goal-like structure which stops the rope from going any further. This means that the contestants have to let go at the right time, just before hitting the goal, so that they continue moving forward and reach the ball. If they don't land safely on the ball they must swim over to a floating mat and climb onto it.
![]() Sweeper - Crowbar: The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000. For added difficulty, six smoke-emitting crows are stuck on top of the end of the arm, which will cloud the contestant's sight.
![]() Dreadmill - Wrecking Ball: The contestants (one at a time) have to try and stay on this backwards-moving conveyer belt for as long as they can, while a wrecking ball swings backward and forwards overhead trying to knock them off. The longer the contestants' stay on, the faster the Dreadmill gets and the lower the wrecking ball gets. If the wrecking ball knocks a conestant over, they have to get back up quickly to avoid being swept into the Danger Zone and then off the end of the Dreadmill. The four contestants who stay on the Dreadmill the longest move onto the next round.
![]() The Wipeout Zone has been filled with foam to make things more tricky, and slippy. 1) Killer Surf: To start, the contestants chose to either sit in a giant rubber ring, on a sledge, lie on a lilo or just on their back, and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run: Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them. For added difficulty, a water cannon is shooting down from the top of the ramp.
3) Water Wall: Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.
4) Spinner: Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Launch Pads: These are four small trampolines spaced out in a row. Each trampoline is at a different height, with the first and third being low down while the second and fourth are high up. The contestants need to jump from one to another, through falling foam, and then from the fourth onto the finish platform.
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