1) Surprise! Tumble Tubes Again :
Here there are three cylinders laid long ways on a set of rails. The contestants have to stand on top of the first and roll it along the track to reach the second cylinder. They then step onto this one, and again move along to the last one which they can use to reach the next part of the course.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.

3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.

4) Bubble Bath Again:
AKA: Ring With A Little Bit More Foam In Than Last Time
To finish, the contestants have to use a rope to swing and land in a floating ring, filled with a bit of foam, below. Just before the bath is a goal-like structure which stops the rope from going any further. This means that the contestants have to let go at the right time, just before hitting the goal, so that they continue moving forward and land in the ring. If they don't end up in the ring they must swim over to a floating mat and climb onto it.
End of round



















Sweeper - Did You Really Expect A Variation?:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing doesn't win a thing.
End of round



















Dizzy Dummies - Wake Us Up When It's Over:
The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The last person to the other side loses and is out of the game; the others are spun again. They then have to use course B to make their way across the water. Again the last across is out. Finally they are spun once more and have to cross course A again. The first three across here are though to the next round.
If a contestant falls into the water at any time they must swim back to the beginning and start again.

A) Tippy Tables:
AKA: The Obstacle Sent From Hell
These are two rectangular platforms, one after another, that are only secured in the middle. This means that when they're trodden on either side they will tip up. The contestants need to make their way over both, stepping from one to the other, and then jump onto the finishing platform.

B) Barrel Crossing:
AKA: We Set Up Something Different By Mistake
Here there are two sets of six half barrel-shaped pads sticking out of the water. The contestants have to jump from one pad to another to get to the finish line. The first six pads are in two lines of three, after crossing these there's a floating mat to leap onto before getting over the second set, arranged in three rows of two, to reach the finishing platform.
End of round



















1) Killer Surf:
To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.

2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.

3) Wipeout Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.

4) Spinner:
AKA: Slowly-Turning-er
Now the contestants need to jump onto this turning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they won't get on.

5) (Non-)Rolling Beam:
This is a horizontal cylinder that, despite the name, doesn't move at all. The contestants need to cross it to reach the final obstacle.

6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round