1) Doughnut Towers:
Here there are two sets of four rubber ring towers in a row. Each tower is made of four stacked rings. The contestants have to run over the top of the first four stacks to reach a platform, and then over the second set to reach the next part of the course. The top ring is loose (while the bottom three are tied together) making the towers unstable.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.

3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.

4) Pole Vault:
To finish, the contestants have to pole vault (from a small ramp, high up) and land on a Big Ball floating in the water below. If they don't land on the ball, and stay there, they must swim around to a floating mat.
End of round



















Sweeper - Sacks:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
For added difficulty, the contestants have to stand with their legs in sacks to make jumping harder.
End of round



















Dizzy Dummy:
The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final.
If a contestant falls into the water at any time they must swim back to the beginning and start again.

A) Slippery Beams:
These are two long cylydrical beams that are covered in grease. The contestants need to cross one of these, jump onto a floating mat, and then jump onto the finish platform.

B) Dock Maze:
Here there are four floating mats in a row. The first three have foam blocks piled up on top of them. The contestants need to climb over, or knock off, the blocks to be able to get from one mat to another and reach the finishing platform.
End of round



















1) Killer Surf:
To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide that is covered in foam. At the bottom they fly off the end and land in the water below.

2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.

3) Water Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.

4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.

5) Rolling Log:
This is a horizontal cylinder that constantly turns. The contestants need to quickly cross it so they don't get rolled off.

6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round