1) Tumble Tubes:
Here there are three cylinders laid long ways on a set of rails. The contestants have to stand on top of the first and roll it along the track to reach the second cylinder. They then step onto this one, and again move along to the last one which they can use to reach the next part of the course.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.

3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.

4) Wall Swing:
To finish, the contestants have to use a rope to swing from a small ramp over, over a stretch of water, and land on a narrow ledge at the bottom of a tall wall. If they don't manage to land on the ledge the contestants must swim around the back and climb some steps to reach the other side of the wall.
End of round



















Sweeper - Dodgeball:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. On top of this, each contestant has two dodgeballs. They can use these to throw at others to try and knock them off. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
End of round



















Dreadmill - Flipper Flop:
The contestants (one at a time) have to try and stay on this backwards-moving conveyer belt for as long as they can, while wearing flippers. The longer the contestants' stay on, the faster the Dreadmill gets.
To try and trip them up, inflatable sea creatures and rubber rings are put on the belt. If the contestants fall back too far they'll enter the Danger Zone and be thrown off the end of the belt into a pit of foam.
The four contestants who stay on the Dreadmill the longest move onto the next round.
End of round



















1) Killer Surf:
To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.

2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them. For added difficulty, a water cannon is shooting down from the top of the ramp.

3) Rope Wall:
This is a wall with ropes hanging from the top and a tiny ledge at the bottom. The contestants need to cross this, using the ropes to hold on, to reach the next obstacle.

4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.

5) Launch Pads:
These are four small trampolines spaced out in a row. Each trampoline is at a different height, with the first and third being low down while the second and fourth are high up. The contestants need to jump from one to another, through falling water, and then from the fourth onto the finish platform.
End of round