1) Dirty Balls:
Here there are two sets of four half-balls floating on top of the mud. The contestants have to run over the balls to cross the mud and reach a platform, and then get over the second set to reach the next part of the course. The balls will sink under the weight of the contestants, so they need to move fast to avoid falling in the mud.
2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.
3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Giant Ball Swing:
Finally there is another Big Ball, the top covered with a cargo net, hanging by a rope in the air. The contestants need to run down a ramp, jump, grab onto the net and swing on the ball across to a platform. Here they need to let go and land on the platform to finish. If they don't they must swim around it and climb up some steps to the top.
End of round
Sweeper:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
End of round
Dizzy Dummy:
The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final.
If a contestant falls into the water at any time they must swim back to the beginning and start again.
A) Teeter Totters:
These are two giant rectangular seesaws. The contestants need to make their way over both, leaping from one to the other, and then jump onto the finishing platform.
B) Crazy Beams:
Here there are ten short beams creating a path over the water. The beams are only connected in the middle and will freely turn around. The contestants can use this to their advantage to help them reach from one to another as they cross the water to the finishing platform.
End of round
1) Killer Surf:
To start, the contestants sit on a bodyboard and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.
3) Water Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.
4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Rolling Log:
This is a horizontal cylinder that constantly turns. The contestants need to quickly cross it so they don't get rolled off.
6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round