![]() 1) Doughnut Run: Here there are two sets of four rubber ring towers in a row. Each tower is made of four stacked rings. The contestants have to run over the top of the first four stacks to reach a platform, and then over the second set to reach the next part of the course. The top ring is loose (while the bottom three are tied together) making the towers unstable.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud.
3) Big Balls: This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Pole Vault: To finish, the contestants have to pole vault (from a small ramp, high up) and land on a Big Ball floating in the water below. If they don't land on the ball, and stay there, they must swim around to a platform and climb up some steps to the top.
![]() Sweeper - Toothbrush: The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000. For added difficulty, six foam tubes are stuck on top of the end of the arm.
![]() Dizzy Dummy: The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water. First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final. If a contestant falls into the water at any time they must swim back to the beginning and start again.
A) Crazy Beams: Here there are ten short beams creating a path over the water. The beams are only connected in the middle and will freely turn around. The contestants can use this to their advantage to help them reach from one to another as they cross the water to the finishing platform.
B) Pole Vaults: Here the contestants have to pole vault their way across the water - first onto the middle platform and then onto the goal. The gap to vault over between the start and middle platform is a lot smaller than the gap between the middle and the goal.
![]() 1) Killer Surf: To start, the contestants sit on a sledge and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run: Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.
3) Climbing Wall: This is a wall with rock-climbing handles and a tiny ledge at the bottom that is being shot at with three water cannons. The contestants need to use this to reach the next obstacle.
4) Spinner: Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Launch Pads: These are four small trampolines spaced out in a row. Each trampoline is at a different height, with the first and third being low down while the second and fourth are high up. The contestants need to jump from one to another, through falling water, and then from the fourth onto the finish platform.
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