1) Topple Towers:
Here there are two sets of four towers in a row. Each tower is made of three stacked foam blocks. The contestants have to run over the top of the first three to reach a platform, and then over the second set to reach the next part of the course. Because the blocks aren't fixed they will fall over when trodden on.
2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.
3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Ring Swing:
To finish the contestants have to use a rope to swing from a small ramp, over a stretch of water, and then through the middle of a massive upright rubber ring. If they don't make it through the hole they must swim around the back and climb up some steps to reach the top of the platform.
End of round
Sweeper - Ball Crusher:
The twelve contestants each stand on a tall podium and have to jump between two parallel rotating arms as they sweep past them. If they don't, they'll be knocked off and out of the game. The arms get faster and the lower arm gets higher, meaning the gap to jump through gets smaller, the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
For an added distraction, there are six small balls hanging from the from the top arm to try and put the contestants off.
End of round
Dizzy Dummy:
The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final.
If a contestant falls into the water at any time they must swim back to the beginning and start again.
A) Pole Vaults:
Here the contestants have to pole vault their way across the water - first onto the middle platform and then onto the goal.
B) Doughnuts:
Here there are three massive doughnut-shaped inflatables in a row, making a path across the water. The contestants have to jump from one to another and then onto the finishing platform. To make this harder, the doughnuts are covered in grease so it's really easy to slip off them.
End of round
1) Killer Surf:
To start, the contestants lie on a lilo and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.
3) Water Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.
4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Rolling Log:
This is a horizontal cylinder that constantly turns. The contestants need to quickly cross it so they don't get rolled off.
6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round