1) Tumble Tubes:
Here there are three cylinders laid long ways on a set of rails. The contestants have to stand on top of the first and roll it along the track to reach the second cylinder. They then step onto this one, and again move along to the last one which they can use to reach the next part of the course.

2) Sucker Punch:
Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.

3) Big Balls:
This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.

4) Cookie Cutter:
To finish the contestants have to use a rope to swing from a small ramp, over a stretch of water, and then burst through a man-shaped cutout in a wall. If they don't make it through the hole they must swim around the back and climb up some steps to reach the other side of the wall.
End of round



















Sweeper - Dodgeball:
The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. On top of this, each contestant has two dodgeballs. They can use these to throw at others to try and knock them off. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
End of round



















Dizzy Dummy:
The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water.
First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final.
If a contestant falls into the water at any time they must swim back to the beginning and start again.

A) Slippery Snakes:
These are two rows of four big semicircles that contestants need to get across to reach the goal. To make things harder, the 'snakes' are covered in grease.

B) Barrel Run:
Here there are 12 half barrel-shaped pads sticking out of the water. The contestants have to jump from one pad to another to reach the finish line. There are always a pair of pads along the way so two contestants can cross at once, apart from the fifth and twelfth ones which are on their own - meaning only one person at a time can get on them.
End of round



















1) Killer Surf:
To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom is a pool of balls that they burst through as they fly off the slide and land in the water below.

2) Barrel Run:
Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.

3) Water Wall:
Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.

4) Spinner:
Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.

5) Rolling Log:
This is a horizontal cylinder that constantly turns. The contestants need to quickly cross it so they don't get rolled off.

6) Launch Pads:
These are two small trampolines, one after another. The first is lower down than the second. The contestants need to jump from one to another, and then onto the finish platform where they hit a button to stop the clock.
End of round