![]() 1) Tumble Tubes: Here there are three cylinders laid long ways on a set of rails. The contestants have to stand on top of the first and roll it along the track to reach the second cylinder. They then step onto this one, and again move along to the last one which they can use to reach the next part of the course.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the pool of punch below. To help, there are rock-climbing handles on the wall.
3) Big Balls: This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Bubble Bath Swing: To finish, the contestants have to use a rope to swing and land in a floating 'bath' of foam below. Just before the bath is a goal-like structure which stops the rope from going any further. This means that the contestants have to let go at the right time, just before hitting the goal, so that they continue moving forward and land in the bath. If they don't end up in the bath they must swim over to a floating mat and climb onto it.
![]() Sweeper - Triple Threat: The twelve contestants each stand on a tall podium and have to jump between two parallel rotating arms as they sweep past them. If they don't, they'll be knocked off and out of the game. The arms get faster and the lower arm gets higher, meaning the gap to jump through gets smaller, the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000. For added difficulty, there is a mini Wrecking Ball hanging from the top arm and also a smoke machine that will blast the contestants as it passes them.
![]() Dreadmill - Roadworks: The contestants (one at a time) have to try and stay on this backwards-moving conveyer belt for as long as they can, while wearing goggles that make things look further away than they are. Traffic cones are continuously put on the Dreadmill to trip the contestants up, and avoiding these is nearly impossible while wearing the goggles. If the contestants drop back too far they'll be in the Danger Zone and end up being swept off the of the belt and into a mud pit. The four contestants who stay on the Dreadmill the longest move onto the next round.
![]() The contestants have to battle through typhoon conditions as they're battered by strong winds and heavy rain while taking on the Wipeout Zone. 1) Killer Surf: To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run: Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them. For added difficulty, a water cannon is shooting down from the top of the ramp.
3) Water Wall: Under a waterfall is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.
4) Spinner: Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Launch Pads: These are four small trampolines spaced out in a row. Each trampoline is at a different height, with the first and third being low down while the second and fourth are high up. The contestants need to jump from one to another, through falling foam, and then from the fourth onto the finish platform.
|