![]() 1) Topple Towers: Here there are two sets of three towers in a row. Each tower is made of three stacked foam blocks. The contestants have to run over the top of the first three to reach a platform, and then over the second set to reach the next part of the course. Because the blocks aren't fixed they will fall over when trodden on.
2) Sucker Punch: Next the contestants have to cross a thin ledge against a wall. In the wall are 22 mechanical boxing gloves that will randomly pop out to push the contestants off and into the mud. To help, there are rock-climbing handles on the wall.
3) Big Balls: This is a row of four giant inflatable rubber balls. To cross a stretch of water, the contestants have to jump from one to another, across the top, to reach a platform at the other end.
4) Cookie Cutter: To finish the contestants have to use a rope to swing from a small ramp, over a stretch of water, and then burst through a man-shaped cutout in a wall. If they don't make it through the hole they must swim around the back and climb up some steps to reach the other side of the wall.
![]() Sweeper: The twelve contestants each stand on a tall podium and have to jump over a rotating arm as it sweeps past them. If they don't, they'll be knocked off and out of the game. The arm gets faster and higher the longer it goes on. The last six remaining on their podiums move onto the next round, but the arm continues to rotate until there is just one person left. This last person standing wins $1000.
![]() Dizzy Dummy: The six contestants are strapped into a 'human merry-go-round' and spun at speed for a short time. After being released they have to try and reach the other side of a pool of water. First they must try and make their way across course A. The first person to the other side wins; the losers are spun again. They then have to use course B to make their way across the water. This is repeated again until there are four winners who all move onto the final. The contestants are spun faster and faster each round. If they fall into the water at any time they must swim back to the beginning and start again.
A) Tippy Tables: These are two rectangular platforms, one after another, that are only secured in the middle. This means that when they're trodden on either side they will tip up. The contestants need to make their way over both, stepping from one to the other, and then jump onto the finishing platform.
B) Hopping Blocks: Here there are two sets of six pads sticking out of the water, with a stable platform between the two. The contestants have to jump from one pad to another to cross the water. The first six are set in two rows of three pads. The edge ones are sloped inwards while the middle two blocks are 'roof'-shaped. The second set are laid out in two lines of three, all sloped inwards.
![]() 1) Killer Surf: To start, the contestants sit in a giant rubber ring and slide down this tall steep water slide. At the bottom they fly off the end and land in the water below.
2) Barrel Run: Next, the contestants have to run up a long ramp while jumping over barrels that are being rolled down towards them.
3) Climbing Wall: This is a wall with rock-climbing handles and a tiny ledge at the bottom. The contestants need to use this to reach the next obstacle.
4) Spinner: Now the contestants need to jump onto this fast-spinning sloped disk, and then leap off again at the other side. There are ten pillars spread around on the top, so the contestants need to time their jump on right or they'll get knocked away.
5) Launch Pads: These are four small trampolines spaced out in a row. Each trampoline is at a different height, with the first and third being low down while the second and fourth are high up. The contestants need to jump from one to another, and then from the fourth onto the finish platform.
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